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BARTVSBJ // FIVEM ENGINEERING
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ROLE LEAD DEVELOPER
FOCUS LUA / NUI / SQL
SINCE 2022

FIVEM SCRIPT DEV/LEAD

I build entire server packages - economy, jobs, inventories, HUDs, minigames - and lead the development behind them. Deep in ESX, QBCore, QBox and ox. Obsessive about resmon, security and interfaces that do not look like 2019.

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01

INDEX

WHO IS BEHIND THE COMMITS

Started with modding, ended up shipping production code for servers running hundreds of players at once. Today I sit on the lead side: architecture, code review, and the systems nobody else wants to touch.

My work covers the whole stack of a FiveM server - server-side logic and database design, client-side gameplay, and the NUI layer where most scripts fall apart. I write it so the next developer can read it.

Performance is not a feature, it is the baseline. Idle resmon near zero, no trigger injection surface, no event spam, no mystery loops running every frame.

0+ SCRIPTS SOLD
0+ YEARS SHIPPING
0% CLIENT SATISFACTION
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WORK

STORE / SERVERS / SYSTEMS
FLAGSHIP

CORNER
SCRIPTS

PREMIUM FIVEM RESOURCES - TEBEX STORE

My own label for advanced FiveM assets. Escrow-protected releases, modern NUI, real documentation and support that actually replies. Built to keep RP servers busy instead of bored.

  • 01Optimized to ~0.00ms idle resmon
  • 02Modern responsive NUI (JS / HTML / CSS)
  • 03Tebex licensing & continuous updates
  • 04Framework-agnostic bridges (ESX / QB / QBox)
OPEN TEBEX STORE ↗

SERVERS I HAVE BUILT FOR

Lead developer of the whole project. I owned the full script package end to end - architecture, framework layer, and every system the server runs on. Managed the codebase, set the standards, reviewed and rewrote what did not hold up, and shipped continuously alongside the staff team.

  • Complete custom script package - built and maintained from scratch
  • Core systems: economy, jobs, inventory, HUD, phone integration, garages
  • Custom NUI interfaces across the entire server, one design language
  • Database architecture, migrations and query optimization
  • Anticheat hardening: trigger protection, server-side validation, logging
  • Performance passes, code review and dev-team coordination
LUAESXNUIJAVASCRIPTSQLLEADERSHIP

Built custom gameplay resources designed around the server roleplay identity - systems players actually came back for.

  • Gym system with progression and stat persistence
  • Advanced armor and character stats layer
  • Interactive food truck / vendor scripts
  • Unique gameplay features tied into the server economy
LUAJAVASCRIPTCSSSQL

Worked directly with the server team on the essential layer - the parts every player touches every session.

  • Custom user interface and full notification system
  • Inventory management and integration work
  • Wide range of bespoke scripts to spec
  • Consistency and optimization pass across the whole server
LUAJAVASCRIPTCSSSQL

Built custom systems for a server set in the 2000s. Every script had to earn its place in that era - no modern phones, no futuristic interfaces, everything written to match the period the server was selling.

  • Custom systems designed around a strict 2000s setting
  • Minigames built from scratch as standalone gameplay loops
  • Alcohol system with effects, tolerance and consequences
  • Electronics scripts - devices, repairs and trading
  • Period-accurate NUI matching the server visual identity
LUAJAVASCRIPTNUICSSSQL
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STACK

TOOLS OF THE TRADE

/ FIVEM & FRAMEWORKS

  • LUA90
  • ESX LEGACY95
  • QBOX85
  • QB-CORE75
  • OX_LIB / OX_INVENTORY90

/ WEB & DATA

  • HTML / CSS90
  • JAVASCRIPT80
  • SQL100
  • MYSQL / OXMYSQL90
  • DISCORD WEBHOOKS100
NUIESCROWANTICHEATOPTIMIZATIONCODE REVIEWGITMIGRATIONSUI/UXSERVER MANAGEMENT
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CONTACT

LET US BUILD SOMETHING

Custom scripts, full server packages, optimization audits or long-term lead work - send a message.